Project info
- ROLES:
- / VFX
- TOOLS:
- / Unreal Engine 5
- / Blender
- / EmberGen
- / Photoshop
Description
Portfolio piece made during my time at Futuregames.
This was a fun little project where I wanted to explore using EmberGen to make stylized explosions!
By using Blender's compositor and a dither node by 1oodrips, I pixelated and dithered my flipbooks. In Unreal I used a typical VFX workflow where I made a master material for all my flipbooks, decals, and particles and created material instances from that.
It was super fun to play around with blueprints as well to get the grenade-throwing logic to work properly with my VFX.
Additional videos/images on my artstation page: https://www.artstation.com/artwork/a0koo9
Additional project images/screenshots